Of course, it's likely to end up in a big Steam sale sooner or later so I've kind of been holding out for that. Also the Steam Workshop support and level editor to build and share your own levels is another nice touch that should add to the longevity. ![]() And although the levels are short, 90 at launch and now 100 with the Halloween update is pretty good going. Clustertruck is a high speed platforming game in a First-Person perspective developed by Landfall Games and published by tinyBuild in 2016. The ability to slow down time isn't exactly an original idea but I can see it working just perfectly in a game like this and the grappling hook elements also struck me as a great idea that could potentially shake-up the gameplay quite a bit. Here are three behaviors that we have developed I think are interesting and are contributing to greater collaboration and high employee satisfaction. But as the feature list developed over time it started looking a lot more attractive. I must admit I felt very similar when I first saw it, even though I liked the concept enough to wish-list and follow it. HOW are they doing this they connect to the internet and do some programming, faggot, idiot - 152161774 added by anonymous at Clustertruck devs are cool. Probably built in Unity or Unreal which means adding VR is as close to just flipping a switch as possible for the devs. Low poly design lending itself to consitently high frame rates, minimal UI requiring little adjustment for an HMD. ![]() Low poly design lending itself to consitently high frame rates, minimal UI requiring little adjustment for an HMD. Clustertruck looks like an ideal VR title to me. Not really sure if $15 is really worth it for just jumping on trucks. Clustertruck looks like an ideal VR title to me. Unknown group of teenagers posted a video on YouTube, how they were jumping from truck to truck in full traffic.
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